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 World At War comments.

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justinlynch3
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PostSubject: World At War comments.   November 14th 2012, 10:01 pm

So I decided to give a little more info on the World At War world. I did up a very quick paint image to help get the view. Basically, as said in the opening post of the rp, the Earths land masses has all shifted around and the world now consist of two land masses and ocean.



I know the lands are just circles, but hey I'm not an artist. XD. Anyway the mutants pretty much rule over the larger land mass, which is split in half by a sea break. When the tide is out the water in the break is either low or resided completely. However due to this piece of land being so low, when the tide comes in the water gets to deep and the currents get to strong to cross. The break is about a mile wide, splitting the mutant lands in half.

The Blue Nation is the least technically advanced. There is no big cities but there is a bunch of small towns scattered all throughout. Humans or evil mutants can exist here, but they would live outside the towns and villages in the forests and uninhabited lands. There numbers are far less then the Evo's (good mutants) who keeps any trouble makers in check.

The Red Nation has pretty much the remains of our world after the 2012 land shift. There are cities and more technology, but a lot of building and stuff is either run down or destroyed. The Red Nation really has no rules or laws, and it's where many of the mutants of evil was either driven or flocked to. Again humans or Evo's could exist here, but they would likely be in hiding, trying to plan a escape before either getting caught or killed.

The White Nation, which is on a separate land mass about half the size of the mutants lands. They are the most technically advanced and have rebuilt cities and much of what was destroyed. They do technically have the technology to cross the seas, they just haven't done so as they are not yet prepared for war. Mutants/Evo's can exist here, but they would be hiding the fact they are mutants. In the human lands mutants are banished, and any caught are imprisoned and interrogated. Being a mutant gives you a automatic death penalty in these lands.


So hope this helps get a clearer image of things. This topic can now be used for further discussion and questions about the rp.
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justinlynch3
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PostSubject: Re: World At War comments.   November 18th 2012, 9:52 pm

Added a new character.

Just fyi, if anyone ever see's an issue with any of my characters or ability's, speak up and I'll try to fix it.
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PostSubject: Re: World At War comments.   December 9th 2012, 12:38 am

Hey Sain, Strider, I think we need to start focusing on a few villains. We're getting a imbalance in the rp if my count is right, I think most if not all the villains so far are my guys. lol. We have like 3 or 4 villains against 7 or 8 heroes.

Just thought I'd bring this up encase anyone wants to make up more characters. Also if anyone new is interested, bring in a villain if you can, though it's not a requirement. Just attempting to balance things out more.
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PostSubject: Re: World At War comments.   December 16th 2012, 2:55 am

Just a notice.

I've added Alias to the character template. If a character uses a fake name in any situations, add it here.
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PostSubject: Re: World At War comments.   February 11th 2013, 1:16 am

I'm thinking I'm going to add physical stat values to the characters profiles. I had thought of this before and planned to use numerical values. But rethinking it now that may needlessly complicate things. So here's the layout of what I'm thinking now.

Strength: Low, Moderate, High, Peak.
Speed: Low, Moderate, High, Peak.
Endurance: Low, Moderate, High, Peak.


Low = Below average.
Moderate = Average.
High = Above average.
Peak = Peak human capabilities, the top level before being considered super human.

Strength covers striking impact, and lifting ability. So someone with low strength for example would struggle with heavy weapons or heavy armor. Moderate may have some trouble with heavy weapons, but not to much. People with high or peak strength should have very little to no trouble with heavy weapons, and be able to wield them the easiest.

Speed covers overall speed and quickness, and can also apply to reaction time.

Endurance accounts for toughness and stamina. Higher the endurance the longer you can push forward in battle.




So, what do you think guys. Should be simple, straight forward enough.
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Sain
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PostSubject: Re: World At War comments.   March 22nd 2013, 3:27 am

Made a very small edit, it was just a name mistake (said Sandra Bella instead of Sandra Silvers).

Stupid mistake by me but I was tired at the time.

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justinlynch3
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PostSubject: Re: World At War comments.   March 22nd 2013, 2:16 pm

Alright, noted.
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PostSubject: Re: World At War comments.   October 11th 2013, 2:00 am

Fixed Luis image.
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PostSubject: Re: World At War comments.   October 12th 2013, 4:02 am

How the heck are you guys keeping this up with only two people?
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PostSubject: Re: World At War comments.   October 12th 2013, 11:54 am

We make do with it.
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PostSubject: Re: World At War comments.   October 12th 2013, 6:57 pm

Strider, Ryu, do you guys need a update? The town in the blue lands now known as Bloomingdale is abandoned.

The White lands soldiers has took control of much of the blue land and red lands. With Carson dead Dean now leads the red lands and joined forces with the Bloomingdale group. They are current deep within the red lands, trying to avoid the soldiers as they wait for the injured to heal up. Of course your characters likely wouldn't know this, just saying be aware that the town is empty and there is soldiers around.

The bandit group known as Brotherhood has been dealt with to, the sole survivor Jenny is with the blue/red land groups.

I dunno if you need a more detailed recap or not.
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