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justinlynch3
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PostSubject: Evolution discussion.   November 9th 2015, 1:27 am

This topic is to discuss the new role playing game, Evolution.
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PostSubject: Re: Evolution discussion.   November 9th 2015, 4:21 am

Character looks good Sain.

How'd I do with the opening?
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donitaly92
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PostSubject: Re: Evolution Discussion   November 9th 2015, 3:22 pm

justinlynch3 wrote:
Character looks good Sain.

How'd I do with the opening?

I liked the opening. I have never tried the RPG section of the site before and might give this a try.
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PostSubject: Re: Evolution discussion.   November 9th 2015, 3:34 pm

Good time as any as we're getting a new one going.

I like to think of it as a interactive fan-fiction, something we all take part in creating.
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PostSubject: Re: Evolution Discussion   November 9th 2015, 3:35 pm

justinlynch3 wrote:
Good time as any as we're getting a new one going.

I like to think of it as a interactive fan-fiction, something we all take part in creating.

Cool, I am working on my character now.

Edit: I do want to note that I have played D&D before, I just wasn't sure how it would work by just writing online. Thanks for the explanation.
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PostSubject: Re: Evolution discussion.   November 9th 2015, 4:24 pm

Ok. Yea like I said it's kinda like we're writing fanfiction together. We base our posts off what the guy before us writes. Ideally, you wouldn't mind waiting for everybody to have a chance to post.
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PostSubject: Re: Evolution discussion.   November 9th 2015, 8:57 pm

Looks great Justin. I'll be posting slowly every day that's not Tuesday or Saturday, since I'm gonna be on my phone

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PostSubject: Re: Evolution discussion.   November 9th 2015, 11:18 pm

Ok Sain.

btw character looks good donitaly92
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PostSubject: Re: Evolution Discussion   November 10th 2015, 11:51 am

Wow you guys are fast. I went to bed last night and a shit ton of progress was made.
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PostSubject: Re: Evolution discussion.   November 10th 2015, 12:32 pm

We was both on last night and you wasn't introduced yet, so there was really no reason to wait at the time.
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PostSubject: Re: Evolution Discussion   November 10th 2015, 2:13 pm

justinlynch3 wrote:
We was both on last night and you wasn't introduced yet, so there was really no reason to wait at the time.

Okay, that makes sense.
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PostSubject: Re: Evolution discussion.   November 10th 2015, 2:29 pm

I'm going to wait on Sain post to get Hannah response.
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PostSubject: Re: Evolution discussion.   November 11th 2015, 1:04 am

On an unrelated note, do you guys think anything should be added to the RP section rules? I am adding something to the first rule known as clairvoyance. It just means that a character should not be clairvoyant unless it's a specific ability.

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PostSubject: Re: Evolution discussion.   November 11th 2015, 1:06 am

What is clairvoyant?
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PostSubject: Re: Evolution discussion.   November 11th 2015, 1:18 am

justinlynch3 wrote:
What is clairvoyant?

Here's a definition from another RPing site.

Quote :
Clairvoyance
On the flip side of Ignorance is Clairvoyance, which is knowing too much, or more then your character should. None of our characters are allowed to be psychic and because of this, none of us should be able to read minds or just ‘know’ things that we aren’t supposed to.

An example of clairvoyance:
Player 1 writes: Paula approached the Great Hall, but paused outside the door, unable to be seen by anyone at the Gryffindor table. In her hand was clutched a note from her mother saying that her rabbit, Flopsy, has just died. It was her favorite rabbit and she was deeply saddened by it, but did not allow her sadness to show on her face. Instead, she put on a broad smile and skipped happily across the hall, plopping down next to her friend.

Player 2 writes: Mark looked up as his friend Paula sat down next to him and instantly knew that something was wrong. “Are you okay Paula?” he asked, his voice worried. “I’m really sorry about your pet.”
In case you were wondering, Mark was the one being Clairvoyant, not Paula. In her post, Paula specifically stated that she did not allow the sadness to show on her face and that she instead had a broad smile and was happily skipping across the hall. Mark should not have known that anything was wrong and, furthermore..... how could he have known about her pet rabbit when she never said anything was wrong with it? Please be very careful to keep your character blissfully unaware of things they should not know -- even if you, the handler, do.

While this can be story-related, this can also apply to powers and abilities, which is more often the offender.

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PostSubject: Re: Evolution discussion.   November 11th 2015, 1:24 am

Ah ok. That's seems like a good rule.
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PostSubject: Re: Evolution discussion.   November 11th 2015, 1:45 am

I would give the rp master the right to kick a player, with said player being allowed to make an appeal as an addition to rule 4.

As for rule 1, controlling the actions of other players sheeted characters should be frowned upon (but less of an issue than the other parts). I stress sheeted cause sometimes it's a random nurse or cop or something.

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PostSubject: Re: Evolution discussion.   November 11th 2015, 5:43 pm

Hey Strider any thoughts on joining the game?
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PostSubject: Re: Evolution discussion.   November 11th 2015, 9:28 pm

Sain wrote:
I would give the rp master the right to kick a player, with said player being allowed to make an appeal as an addition to rule 4.

As for rule 1, controlling the actions of other players sheeted characters should be frowned upon (but less of an issue than the other parts). I stress sheeted cause sometimes it's a random nurse or cop or something.

Will edit that in when I get home from work.

justinlynch3 wrote:
Hey Strider any thoughts on joining the game?

Probably not.

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PostSubject: Re: Evolution discussion.   November 19th 2015, 1:24 am

Guys I don't remember how big the training area actually is, so if it's to big then assume Katie water platform covered, hmm, lets say a football field of area if that sounds ok?
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PostSubject: Re: Evolution discussion.   November 21st 2015, 4:04 am

So do you guys want me to just move ahead to Katie waking up?
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PostSubject: Re: Evolution discussion.   November 21st 2015, 10:55 am

Yeah
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PostSubject: Re: Evolution discussion.   November 27th 2015, 2:54 am

Sounds like you have a intriguing character Strider. I'm not sure how much you can do with him but I'd be down to see how he plays out.
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PostSubject: Re: Evolution discussion.   November 29th 2015, 4:26 pm

I want some input guys.

Where do you think I should take Katie powers? We could go full on Marval where her entire body can turn to ice or such but err, feels much to early in the rp for going that far with powers. I think we're better avoiding that for now.

I'm thinking at the moment she learns to forms weapons with ice (blades, swords, etc) and discovers she has a advantage fighting inside a body of water, like a big one being a water user, she can't drown no matter how long submerged. And water becomes easier to control when she's in it.

Any other suggestions as what to do without going to far?
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PostSubject: Re: Evolution discussion.   November 29th 2015, 6:25 pm

Yeah those sound good. Also when I said that she had top 10 potential, I was referring to what she will be like towards the end. You could use the water benders from the avatar series as reference. They have so many things that they have done with both water and ice. As far as some end game powers, just like Zaria maybe she could turn into her element which would be either ice or water. Also learning how to pull water from the air, from plants, using her own sweat, and even blood bending. Remember we are going to be facing some very powerful enemies in the future, but just like any shonen she just can't train this early in it and become top tier. Zaria is going to go on a solo journey for a short while. This is the point where I think that Katie can develop the most. Both Hannah and Zaria are well versed in the ways of the world, so now that Katie has learned to defend herself and knows more about the greater conflict, it would be interesting to see where she goes from here. Plus if it doesn't work out, then we just force our characters back together again.
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